Evaluation on Dynamics
In this part of the project I got to learn about the
fundamentals of movement, weight, timing and calibration, I was required to
pick a pair of words in which mine were ‘stretch and squash’ until they turned
into ‘weight and effort’. We had to develop a scenario from our character
design and/or storyboard project to contextualise the chosen properties.
This project was a completely new experience for me,
since I had never studied animation I found it fascinating looking at the way
in which characters move. And the meaning behind it. I was introduced to
completely new software like ‘TVPaint’ and ‘Dragonframe’, while simultaneously
learning how to use the rostrums. I felt like my first walk cycle went really
well, along with my dynamics animation considering everything was so new.
I would have to talk about timing for what didn’t go
so well, I need to prioritise what comes first within this project. Even though
I felt like my dynamic work came out pretty well, I did it very close to hand
in, and as a result felt like it could be better. I wish I researched even
further into dynamics for my character, I feel what I did was too basic.
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