I visited my tutor today and showed him my animation I had previously done, and like I figured he said I needed to focus now on the words at hand that I'm trying to portray through the character. In my case 'Weight and effort' and finding the focus point of the egg, what part is heaviest?
I also need to think about making it loop, as at the moment when he stops walking it jumps back to him face on. If I can get him turning back around at the end there will be a smoother transaction.
I will experiment with this further.
Tuesday 27 October 2015
Monday 26 October 2015
My attempt as a cycle with my character
Monday 19 October 2015
Dynamics Crit
We had a crit today with our tutor just to make sure we are on the right track with our project, I stated that the words I was focusing on 'stretch and squash' and showed him my very short walk cycle.
I was told to maybe think about weight distribution, how heavy is the egg compared to the yolk coming out. Maybe I can show this by the body doing a slower swing etc. Maybe I should focus on showing weight and effort.
Experimenting with how fast I want their movement to be too, but I know I must create seconds worth of animation with 20-50 frames.
I was told to maybe think about weight distribution, how heavy is the egg compared to the yolk coming out. Maybe I can show this by the body doing a slower swing etc. Maybe I should focus on showing weight and effort.
Experimenting with how fast I want their movement to be too, but I know I must create seconds worth of animation with 20-50 frames.
Flubber
I was trying to think about a character that would move similar to mine, this is where Flubber came to mind. His one of the only animated characters I know completely made of a yolk substance. The only issue I have with using Flubber as a reference is that he (especially in this clip) is lively, where as my character is filled with anxiety and sadness.
For this clip I would just be focusing on the physical side of flubber.
Dynamics - Walk cycle
It was a day of dynamics, and a day of learning how to make a basic walk cycle. I had attempted one before, just never animated it. We ended up with 31 frames, of this character.
I personally feel like it went pretty well, we had to make sure that he had a nice 'lean' as he walked to show the force. Along with this I feel like my character had a nice hop in his step. However this is just a basic walk cycle, it's when we want to portray something through it that it gets tricky.
I personally feel like it went pretty well, we had to make sure that he had a nice 'lean' as he walked to show the force. Along with this I feel like my character had a nice hop in his step. However this is just a basic walk cycle, it's when we want to portray something through it that it gets tricky.
Dynamics - metronome/ball animation
We had a tutorial today about dynamics, and the way that object move. One of the objects that we got given to play with was a bouncy ball (which went all over the place), I watched it as it fell from my hand on to the surface and it was pretty interesting to observe something this closely.
I decided to draw what I could see, the ball thrown from 2 angles. Above and from the side. I noticed that as it hit the surface the balls matter didn't really change, the balls shape stayed the same.
Thursday 15 October 2015
BA1a - Dynamics
In this part of the project I will learn about the fundamentals of movement, weight, timing and calibration, which can be applied to all forms of animation. I will work in 2D drawn animation for this project, however what I learn here will carry through and be built upon further in subsequent projects.
I will be required to pick a pair of words from the following list and develop a scenario from my character design and/or storyboard project to contextualise my chosen properties and create a drawn animation that emphasises the dynamics
I will be required to pick a pair of words from the following list and develop a scenario from my character design and/or storyboard project to contextualise my chosen properties and create a drawn animation that emphasises the dynamics
- Weight and effort
- Speed and acceleration
- Stretch and squash
- Impact and reaction
I MUST SUBMIT
- Animation Exercises minimum 2 - include a looped walk cycle
- Dynamic Animation Cycle with composited background - of around 10 seconds and rendered as QuickTime Movie
- Research Portfolio reflecting on the results of the iterative process - used to develop your character and narrative concepts
- Evaluation of 250-300 words- on the project and achieved outcomes
Subscribe to:
Posts (Atom)